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ABOUT

Hi, my name is Daniel Bejarano and I develop high quality game audio content. I enjoy designing sound for video games and I am also fascinated with the implementation process with all the technical challenges that come with it. 

I studied a bachelor’s degree in Music Composition and Classical Guitar. Then, I was awarded with a scholarship to pursue a Master of Science in Sound and Music for Interactive Games at Leeds Beckett University in England, where I had the opportunity to be mentored by recognised game audio professionals such as Richard Sevens, Dave Raybould and Nick Dixon.

Main Skills: Sound Design, Wwise, FMOD, Pro Tools, Reaper, Unreal Engine, Unity, Studio and Field Recording, audio post-production, Logic, Max/MSP and  3D Audio. 

Additional Skills: Music composition, Orchestration, Music theory, MIDI editing, Voice Recording, Audio Mastering.

As a professional I have cultivated a holistic understanding of the game audio creation and implementation process, and the value of collaboration between team members as a key to success. I am a good listener, like a trained musician; disciplined, like a classical guitar player, resilient like a young professional making roads into a competitive industry, and creative like a music composer with a tight storage and memory budget! 

For more information about my technical skills and availability feel free to contact me at 

About

PROJECTS

Wwise INTERACTIVE MUSIC

Wwise Interactive Music
Wwise Interactive Music

Wwise Interactive Music

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Wwise Interactive Music - Vertical Layering

Wwise Interactive Music - Vertical Layering

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A project in Wwise exploring techniques for interactive music such as Vertical Layering,  Horizontal Resequencing and customized transitions.

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