Game Audio Designer
Hi, my name is Daniel Bejarano and I develop high quality game audio content. I enjoy designing sound for video games and I am also fascinated with the implementation process with all the technical challenges that come with it.
I studied a bachelor’s degree in Music Composition and Classical Guitar. Then, I was awarded with a scholarship to pursue a Master of Science in Sound and Music for Interactive Games at Leeds Beckett University in England, where I had the opportunity to be mentored by recognised game audio professionals such as Richard Sevens, Dave Raybould and Nick Dixon.
Main Skills: Sound Design, Wwise, FMOD, Pro Tools, Reaper, Unreal Engine, Unity, Studio and Field Recording, audio post-production, Logic, Max/MSP and 3D Audio.
Additional Skills: Music composition, Orchestration, Music theory, MIDI editing, Voice Recording, Audio Mastering.
As a professional I have cultivated a holistic understanding of the game audio creation and implementation process, and the value of collaboration between team members as a key to success. I am a good listener, like a trained musician; disciplined, like a classical guitar player, resilient like a young professional making roads into a competitive industry, and creative like a music composer with a tight storage and memory budget!
For more information about my technical skills and availability feel free to contact me at